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Mystic Quest HardType / Mystic Quest Reborn -- First Release coming June 15th
05-08-2012, 10:28 PM
Post: #1
Mystic Quest HardType / Mystic Quest Reborn -- First Release coming June 15th
Creator: JCE3000GT
HardType Version: 2.0
Reborn Version: 2.0
Last Beta Release Date: 8/03/2009
First Public Release Date: 6/15/2012
HardType Updated Last: 6/13/2012
Reborn Updated Last: 6/13/2012

Description:

As many of you know Final Fantasy Mystic Quest gets a bad rap from people that either it is too easy or it is for children. Well of course both of those are wrong. The game wasn't easy, but it wasn't difficult either. And come on it isn't for children, it has a good story and keeps you entertained throughout the entire game. I've made the game more challenging as well as added some additional stuff to spice it up a bit. There will be two versions of the mod. The first version (HardType) will include everything except for the new/remixed music and item/character/enemy names, while the second version (Reborn) will include everything. I will do it that way simply to please the purists and the people who like the new content.


What's changed:

-Imported some new music from Final Fantasy V and Seiken Densetsu 2 (Secret of Mana).
-Overhauled the entire game's treasure contents and changed some locations of some of them as well.
-Brown treasure chests that give consumable items now have a quantity of 4x instead of 3x.
-Brown treasure chests that give consumable weapons give 8x instead of 12x.
-"Super" chests at the end of the game give 10x items instead of 25x.
-Semi-overhauled the characters to better balance from being a useless tool to being useful. No longer does Benjamin feel like he's the spare until he gets the Holy or Flare Magic. Now Benjamin is the powerhouse and the support allies are exactly that--<i>a support ally</i>.
-Altered some of your allies' starting magic to provide more challenge. Phoebe no longer has the Holy spell at the end of the game.
-Altered the White magic spells to not be able to be casted on monsters to prevent abuse. With exception of Exit, but with Exit you get no EXP from that monster you warp away with Exit. This means you can <i>no longer</i> cast Cure on the Dark King to kill him quickly!
-Tweaked most of the equipment in the game to have various levels of usability.
-Monsters have been overhauled, every monster has been changed and beefed up.
-Monster attacks have been beefed up, especially later in the game.
-The Battlefields have all had their contents changed and each Battlefield has it's own # to defeat to earn the reward.
-Some minor graphic tweaks have been made--and I mean minor!

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Videos (oldest to newest):

Random Battles:































Mini and or Boss Battles:



























[Image: jce3000gt_md.png]

[Image: jce3000gt.jpg]
^Still adding PC games...
Visit this user's website Find all posts by this user
06-13-2012, 11:33 PM
Post: #2
RE: Mystic Quest HardType / Mystic Quest Reborn -- First Release coming June 15th
Release (tentatively) coming Friday, June 15th 2012.

[Image: jce3000gt_md.png]

[Image: jce3000gt.jpg]
^Still adding PC games...
Visit this user's website Find all posts by this user
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